Exploring Nostalgia: The Saga of the Lonely Wanderers πΆββοΈπ π°οΈπ
In my graphic design thesis experiments, I embarked on a quest to unravel the significance of nostalgia in contemporary media. The prevalence of remakes, reboots, and remasters, along with a nostalgia-focused aesthetic, intrigued me. Inspired by Proust’s revelation, I embarked on a creative journey to unravel the captivating allure of nostalgia. Through my graphic design endeavors, I aimed to evoke the poignant emotions associated with cherished memories and explore how they shape our understanding of the past. By merging visual storytelling, typographic expression, and evocative design elements, I aimed to capture the essence of Proust’s transformative encounter and its resonance in contemporary society.
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Cover page of the zine.
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Spread from the zine displaying Marcel Proust and his an excerpt from his book β “Remembrance of things past is not necessarily remembrance of things as they were.”
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Spread from the zine.
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Spread from the zine, displaying Johannes Hofer.
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Spread from the zine talking about retro aesthetics.
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Spread from the zine, discussing a video game inspired by retro arcade games called Katana Zero.
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Spread from the zine.
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Spread from the zine.
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Spread from the zine.
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Back cover of the zine.